Refuge of Creation

Through The Wyld!
Wyld

We did a big xp/artifact audit.
Wavehopper asks Saibok to wed his sister, to fulfill a promise to Wavehopper’s “father”
Saibok agrees to have tea with her.
Narratives!

  • Saibok checks over the weapons and preparing for combat.
  • Running Star proofreads Fox’s erotica.
  • Fox revises his erotica with Star’s help.
  • Zandau studies the tactical arts.
  • Sky trains martial arts and athletics.

We arrive at last to the Freehold!
It was long ruled by King Leorn, good but morose.
His wife went a-questing but never returned.
A few months ago he was married to a new bride, but the night of the wedding saw the arrival of the Unshaped.
The Unshaped slew the king and has been terrorizing the Raksha who live here.
Fox gives Star his Armor of the Unseen Assassin and dons the Soulsteel Celestial Battle Armor.
We drop anchor offshore and ride the Dolphin to the coast.
Sky scouts in her bird form while we walk, reaching the village by midnight.
We see water-filled claw-marks of relative stability; evidence of our Water Dragon’s plight.
As we approach, hobgoblins wreak chaos – they are slain.
Wavehopper introduces us to the survivors, holed up in the town’s pub.
Fox attends to the town’s smith, and all the other wounded Raksha.
The next morning the smith begins his assessment of the armor.
Zandau schmoozes.
Sky explores.
Zandau talks to Arienne, wise and odd – if we undergo a story-quest against this Unshaped, we can lull it into a state of vulnerability.

  • The Cup – Compassion – Show mercy or kindness
  • The Ring – Temperance – Overcome treachery or deception
  • The Staff – Conviction – Show dedication despite distractions
  • The Sword – Valor – Overcome adversity or conflict
  • The Hear – The Core Emanation – A Shaping Battle, but for us this is the time to strike.

Wavehopper’s sister, very high essence, appears and flirts with Saibok. She resembles Saiyuki, a woman Saibok was unable to save from falling to her death from the Imperial Mountain.
The Sword has taken the visage of the old king, built around his bones and wearing the old crown, changed. Its gemstone shone like the sun, the frontpiece jade, and the chain and clasp of starmetal and moonsilver. The crown so-changed has empowered the corpse of the king, giving him strength against orichalcium and jade, but not the other two.
We prepare to enter the monastery.
Wavehopper performs a Sword Shaping Action and breaks the lock, allowing us to enter the monastery’s depths.
The first chamber we enter is an open-aired garden, brightly lit.
An old woman is suspended in a cage above the ground being tormented by a gaggle of hobgoblins.
Join Battle!
We defeat the hobgoblins and rescue the old woman.
She is the Compassion emanation of the Unshaped.

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To The Surface!
Luthe, Leviathan

Guides To Air is transformed by his prayer to Gaia.
Zandau awakens from a dream-fugue.
Sky disappears on Lunar business in Luthe.
Guides to Air faces Swims In Shadow, fights valiantly, but is slain by the Lunar.
Saibok brands himself, and accepts the role of leader to the Traitor-Spawn.
The Traitor-Spawn are freed, and are given crude diving bells to ascend to the surface.
With the bells we fashioned a large raft to tow the population to dry land.
The raft holds together as we approach the island of Dreamwhisper.
Zandau flies to the island to meet with the natives, and pays them in jade to house and feed the Traitor-Spawn.
NIGHT TIME
Sky is being trained by Sage of the Depths in Sorcery, both new spells and Celestial Circle.
Sky sacrifices her moonsilver hearthstone necklace, hearthstone bracers, and her memories of her pre-Exaltation family. She gains Celestial Circle Sorcery and Sapphire Circle Banishment.
NEXT DAY
We offload the Traitor-Spawn and start building basic shelters.
We set out for the 6-hour sail to the Water Manse.
Sage summons a Second-Circle Demon, with Sky as her second, calling forth a tentacled horror to clean Sunken Luthe.
We lock down the ship and prepare to dive in our Dolphin.
Sky shows up thanks to a wacky IM augmenting artifact.
Signs of struggle – essence scouring and magical material slash-marks.
Large drag-marks – the elemental dragon was taken.
Elementals fought a team of commandos, highly-trained wielding 5MM weapons – Elementals lost.
Jade-chamber doors torn open.
Wavehopper – a young member wearing Western militia navy uniform, a raksha.
His freehold was conquered by an Unshaped, who formed the resident raksha into soldiers.
He and his Emanations sought, and acquired, the elemental dragon for purposes unknown.
Wavehopper will guide us to the freehold if we agree to defeat/drive off the Unshaped.
We agree to the task, and Swift Fox will learn Chaos-Repelling Pattern
Everyone else is going to train, too. Like, a lot.

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Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.

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